


If I know, I can only afford to sell an item a maximum of 500 times (+ the occasional resale), and the potential earnings are almost unpredictable. Many creators will simply not be able to afford to sell large quantity limiteds resulting in creators valuing their creations very differently than they do now.

I believe if Roblox were to choose such an option, it would be a net negative on the creativity in the catalog With such heavy fees and a relatively low % earned per sale compared to some other Roblox monetization methods. I’d like some confirmation on whether or not Roblox is intending for item quantity to be forced upon all existing/new items at some point in the distant future. While many UGC Creators have no qualms with this idea, My fear is Roblox is heading toward that being the ONLY option for creators. I understand you’re heavily focusing on mimicking real-world scarcity, and (excuse the pun) this scares me. After all, how can something strive to be the best version of itself without addressing its inevitable faults? Nothing can be truly perfect.Īvailability is one of my main overall concerns about Roblox’s vision for avatar-based UGC. It’s going to include many negative thoughts, but the purpose of including these thoughts, I believe, is necessary to improve the UGC program as a whole. To preface this post, I’ve been a part of the UGC program since late 2020 and will be speaking primarily based on personal experience and per discussions I’ve had with other UGC creators since joining the program.
