

Some interesting gear/hardware (sensor/rearview mirror, jump jets/temporary flight, target identifier (scanner - also lets you know if you're doing optimal damage when upgraded), energy-fueled projectile shield (4 levels of upgrades which can be found and switched between on the fly (right click the icon) - 20-75% damage reduction (levels 2-4 also absorb a set number of damage points))) on hard there's also a 7h time limit), audio levels config (music/sfx/voice) Some scripted events (enemy ambushes and at one point a blocked exit by Shodan - sometimes new enemies also appear when revisiting a place you've been to previously which makes backtracking more interesting, radio communications from survivors and later on from Earth, pretty good cutscenes (several smaller ones via video email during the game, a bit dated graphically and they weren't updated for this version)Ĭontrol config added (including mouse sensitivity)įMV portraits replaced by artwork (but it's not animated - booh!)ĭetailed difficulty options (four categories: puzzles, combat, etc. Memorable villain (the "female" AI Shodan, it occasionally communicates with the player and sends enemy reinforcements over the course of the game) Well realized cyberpunk horror theme (hacker protagonist, AI villain, electro/industrial music, cyberspace segments (these play kind of like Descent and have their own set of items like a drill for breaking certain walls/fake id and decoy - disguises that trick some enemies/a speed booster), resource management - can't carry all weapons at once and the item inventories are also somewhat limited/energy and ammo/drugs) Optional tooltip/"on-line help" pop ups for interactive objects Storytelling via audio and text logs (additional lore and gameplay hints)Ĭan examine most objects in the game as well as each inventory item

Level Design-7.5 Frustration-7.5/7*/8.5** Fun-7/7.5*/6** Originality-7Įarly Action Adventure/Survival Horror/FPS hybrid gameplay
